In this episode we read some great email’s from listeners! Lots to think about! We also cover Internet Finds and Rules Finds, and discuss the latest session of our Into the Void Classic Traveller campaign!
In this episode Jeff and Bob discuss the basic elements of a Traveller game, as detailed by Marc Miller in the Traveller Book.
Before that Bob does a short correction from the previous episode, we do Internet Finds, and some fun Rules Finds, as well as present the last of the planets submitted in our Random Planet Generation Smackdown! (that system appears below, under the relevant links).
In his FB group, Traveller Gaming in the Future, Ron Stepp has posted a spreadsheet tool called Adventure Class Ship Designer. I have not tried it yet, as I hate turning on my PC, but knowing Ron’s work I’m sure it is good.https://www.facebook.com/groups/512380172987060
Speaking of Ron, he is a prolific creator of Traveller content, especially incredible settings and ship designs, and has started a blog on which to keep his work in a place less ephemeral than social media posts (I wonder how much he lost when G+ was disappeared?)?https://andromedaln2.space/
Faddle is a cold, icy world with most of the surface covered in permafrost. There is a band approximately 400 miles wide around the equator that is comfortable and is actually considered pleasantly tropical. The atmosphere is dense which helps create the effect Faddle is famous for – the floating “Udrassi” mats. Udrassi is a native organic lifeform that straddles the line between fungus, plant and animal life. The udrassi combine into large circular floating mats that organize around a central hub. On each hub, three pools of amino acids are arranged in a triangular pattern – early colonists to the planet were able to quickly determine that by adding saline water of specific concentrations to the pools in certain sequuences, the mats could be raised, lowered or steered and also directed to attract or repel other floating mats. The mats are extremely strong – some colonists built houses and larger buildings anchoring into the mats themselves. It wasn’t long until early colonial families created resort hotel compounds for tourists by assembling larger mats together – and by manipulating the hub pools on the mats, small towns developed by combining mats together.
The planet is mostly a recreation destination – the floating lifestyle of the permanent residents is very laid back . Some floating resorts stay in the tropics all year round, while others float to a mountain range south of the equator in the permafrost region where a ski resort has been set up.
Weirdly we had no XBoat Transmissions this time! We need email!
In this episode, we get back to our Random Planet Generation project by reading about Algira, a planet created by Patrick Kanouse (full description below). Really nice work, Patrick!
We then move on to Internet Finds, including…
Darkest Stars, a Classic Traveller Fanzine by Omer Joel and Paul Elliott
Jeff finds two Traveller articles in online copies of the old Dragon magazine. Dragon #43 p 35: Traveller Adventure “Canard” by Roberto Camino is the first. We’ll post the other on our next episode!
Stray RPG Thoughts. Just found this blog. Dude has amazing stuff about mega corps and the super rich in RPGs. Highly relevant for Traveller, Cyberpunk, or whatever. https://strayrpgthoughts.blogspot.com/
Our main topic was our participation in an online Classic Traveller Game run by Greg Caires, as part of the online offerings of this year’s North Texas RPG Con. It used Greg’s Sappers character class, which appeared in Freelance Traveller, September/October 2019: Character Generation Rules: Deep Space Rescue Corps: A Career for Classic and MegaTraveller.
We wrap up with News of the Imperium, a new segment in which we discuss upcoming convention games and events relevant for Traveller, upcoming or recent product releases, and anything else that fits. This time it included…
Patrick Kanouse writes: Hey there! Wanted to let you know that I’m planning on running Murder at Arcturus Station using Traveller5 rules for Gen Con Online. Still needs to be accepted, but that’s the plan.
In which Jeff and Bob discuss a very nice mailbag submission, recap the last Classic Traveller session of their Into the Void campaign, discuss their end-times transition to the Roll20 online system, and various other fun things like some rules finds! Also, Bob drops an f bomb that must be bleeped, thus revealing his true, dark nature!
We are honored and happy that Robert Eaglestone, of the Xboat ‘zine joined us for conversation on this episode!
For those who don’t know, Rob did a very successful kickstarter for a four issue Traveller ‘zine called Xboat: a Traveller5 Zine. It’s a great publication! Bob and Jeff talk with Rob about his beginnings in Traveller, the zine, and of course playing the game!
In this episode, Jeff and Bob discuss the length of the podcast, read some listener comments, look at the Classic Traveller rules for Cover/Concealment and the Medical skill, do a quick look at Gerry Miller Jr.’s excellet Agweedo-Girdena Traveller campaign, and do a quick discussion of our groups last Into the Void session.
This is a very rare SHORT episode! Only about 11 minutes! I quickly talk about a few things that have been going on, and about winning a great contest I didn’t know I’d even entered on the Traveller RPG Headquarters group on Facebook!