SAFCOcast 18: Classic Traveller Combat, Mailbag, and other Stuff

Our main topic, inspired by one of our SAFCO Mail Bag submissions, is a discussion of the combat procedure from Classic Traveller.

We also go through some great mailbag submissions, discuss the Central Supply Catalog supplement for Classic Traveller, Timothy Collinson’s Generation-X Traveller book, and Internet Finds!

Thanks to everyone for listening.

Relevant links:

SAFCOcast 17: interview with Ken Patterson, about the upcoming Virtual Traveller event

This episode is an interview with Ken Patterson, regarding the event he and Greg Caires are organizing for October 2020 — Virtual Traveller: a Weekend of Virus-Free Roleplaying.

The event can be found here, on Facebook:
https://www.facebook.com/groups/1205944649744350/

Jeff and I had a good time talking with Ken! We appreciate him coming on, and hope you enjoy the interview.

SAFCOcast 16: Traveller Session Recap, Imperial News, Etc

In this episode we discuss their last Classic Traveller session (written recap here on Bob’s gaming blog). We also do Internet Finds, Imperial News, and Rules Finds.

Links and info from the show:

Our theme music can be found on the Speculative Machines podcast!

SAFCOcast 15: Random World, Awesome Online Con Game, and Other Traveller Delicacies

Weirdly we had no XBoat Transmissions this time! We need email!

In this episode, we get back to our Random Planet Generation project by reading about Algira, a planet created by Patrick Kanouse (full description below). Really nice work, Patrick!

We then move on to Internet Finds, including…

  • Darkest Stars, a Classic Traveller Fanzine by Omer Joel and Paul Elliott
  • Jeff finds two Traveller articles in online copies of the old Dragon magazine. Dragon #43 p 35: Traveller Adventure “Canard” by Roberto Camino is the first. We’ll post the other on our next episode!
  • Stray RPG Thoughts. Just found this  blog. Dude has amazing stuff about mega corps and the super rich in RPGs. Highly relevant for Traveller, Cyberpunk, or whatever.  https://strayrpgthoughts.blogspot.com/

Our main topic was our participation in an online Classic Traveller Game run by Greg Caires, as part of the online offerings of this year’s North Texas RPG Con. It used Greg’s Sappers character class, which appeared in Freelance Traveller, September/October 2019: Character Generation Rules: Deep Space Rescue Corps: A Career for Classic and MegaTraveller.

We wrap up with News of the Imperium, a new segment in which we discuss upcoming convention games and events relevant for Traveller, upcoming or recent product releases, and anything else that fits.  This time it included…

SAFCOcast 14: Traveller on Roll20, Session Recap, and other Traveller Stuff!

In which Jeff and Bob discuss a very nice mailbag submission, recap the last Classic Traveller session of their Into the Void campaign, discuss their end-times transition to the Roll20 online system, and various other fun things like some rules finds! Also, Bob drops an f bomb that must be bleeped, thus revealing his true, dark nature!

SAFCOcast 13: Interview with Robert Eaglestone

We are honored and happy that Robert Eaglestone, of the Xboat ‘zine joined us for conversation on this episode!

For those who don’t know, Rob did a very successful kickstarter for a four issue Traveller ‘zine called Xboat: a Traveller5 Zine. It’s a great publication! Bob and Jeff talk with Rob about his beginnings in Traveller, the zine, and of course playing the game! 

SAFCOcast 12: Session Report, etc

In this episode, Jeff and Bob discuss the length of the podcast, read some listener comments, look at the Classic Traveller rules for Cover/Concealment and the Medical skill, do a quick look at Gerry Miller Jr.’s excellet Agweedo-Girdena Traveller campaign, and do a quick discussion of our groups last Into the Void session.

Relevant Links

SAFCOcast 11: I won a contest!

This is a very rare SHORT episode! Only about 11 minutes! I quickly talk about a few things that have been going on, and about winning a great contest I didn’t know I’d even entered on the Traveller RPG Headquarters group on Facebook! 

Relevant Links

SAFCOcast 10: Traveller talk and Superheroes!

In this episode we discuss our usual Traveller stuff, including some internet finds, rules we wanted to talk about from Classic Traveller, and of course start off with the SAFCO Mail Bag! This is long one, folks, but we did stay on-topic! There’s just so much cool stuff out there to discuss! Then we talk about something a little different, Session Zero of our upcoming superhero campaign, called SuperTex, using the legendary Jeff Dee’s and Jack Herman’s The Mighty Protectors: Villains & Vigilantes 3.0 system. We’ll be playing it maybe every three sessions, and will also play it when our whole SAFCO Traveller group can’t meet. 

Relevant Links:

 

SAFCOcast 9: Planet Generation Smackdown, Traveller session recap, etc.

Overview

In this episode we discuss two of the systems generated by listeners in our Random Planet Generation Smackdown. We had considered doing more, but we’ll do two per episode until we’re done with them. We had got some nice mailbag comments, and we’ll do a recap of the last session of our Traveller campaign, Into the Void.  And of course we’ll hit a few Internet Finds.

Relevant links:

Internet Finds

Jeff found some interesting items on the internet, and used them for inspiration for a planet and a game hook.1. Inspiration:  Photo found on Internet of a small mining “island” at the bottom of a deep well.  Island is reminiscent of a sci-fi version of the computer game “Myst”https://i.redd.it/94k99magyx541.jpg Book 3 “Worlds and Adventures” (1981)E – Frontier Installation (Marked spot on bedrock for landing)Size: AsteroidThin atmosphere20% water0 inhabitantsNo law level, no governmentAbandoned outpost2. Inspiration: Radioisotope Thermoelectric Generators – Russian nuclear power sources for lighthouses, in great disrepair, but still radioactive.  Locating and transferring the cores to safety is very dangerous because of very short acceptable human exposure limits. https://bellona.org/news/nuclear-issues/radioactive-waste-and-spent-nuclear-fuel/2003-11-radioisotope-thermoelectric-generators Idea for session: The power source of a long-abandoned distant monitoring outpost is desired by a salvage company.

Random Planet Generation Smackdown

Krystian in the Chaste system (X-260620-7, De,Ni,Ri,N) Submitted by Colin Turvey

Orbits a class K5 star in its first orbit remarkably despite being a desert world it’s not just inhabited but bears a population in excess of 60 million mostly Belters as it’s a low gravity world with only one asteroid belt orbiting between it and it’s system’s sun.

It does have 3 gas giants it’s widely thought the massive amounts of oxygen permeating the system is the reason why Krystian remains inhabitable.

It was originally a prison colony particularly for political types despite the conditions the inhabitants and others continue to live here as a mark of defiance at their former oppressors.

The Naval base originally intended to prevent escapes now watches protectively over them such is the change of fortunes they have overcome.

Update:

Found a system generator the Chaste system now has a K5 type star with 8 orbits.

  • Asteroid belt the main source of the Belters pay.
  • Krystian
  • Gas Giant
  • Ember
  • Gas Giant#2
  • Leone
  • Space Station (Naval base)
  •  Gas Giant#3

Literally the molten remains of a much larger world the only residents live aboard the refinery station that orbits this dwarf planet as it literally has no solid landmass!

 A Research base is also located aboard and is largely focused on discovering what happened to the Chaste system.

Aegle Submitted by Ted Hale

C 454 227 9 

Aegle was originally colonized by forced resettlement.  The colonists were families belonging to the “Salvation Tears” religion.   The organization’s rapid growth, and popular appeal was perceived to be a threat to several surrounding world governments.  The religion was designated a cult.  

Aegle, an unpleasant hot world with a thin, toxic atmosphere, was also a world rich in unexploited bitumen and other petrochemicals.  Ling Petrochem saw an opportunity to fulfill a long unmet need for affordable labor on Aegle. The Subsector Duke and surrounding world governments wanted a politically acceptable means to rid themselves of the cultists.  A deal was struck between the Subsector Duke, Ling Petrochem, and the various world governments concerned. The cultists were rounded up and deported to Aegle.

Once settled, the colony went through a period of rapid, and sometimes violent, change in government form.  Theocracies gave way to autocracies, then dictatorships both popular and unpopular. Civil wars and bloody upheavals  left the remaining Aegle colonists with a disdain for violence and authority. The Aegle Colonists currently employ an informal participating democracy to govern themselves.  Their laws strictly prohibit firearms and violence. Spears are the most common form of weapon and are regarded as protection from local fauna, rather than from their fellow colonist.

Two generations later, the population of Aegle has dwindled.  Young people eschew the faith of their grandparents and yearn for easier lives.  Economic, academic, and social opportunities are quite limited on Aegle. Most Aeglians cannot afford passage out of the Aegle system.  It is widely held hat this is by design to benefit Ling Petrochem.

Aegle’s starport is little more than a Ling depot for the interstellar transport of Aegle’s petrochem commodities.  Ling and Aegle’s population are aware that the starport is a nexus for both human and illicit drug trafficking, but Ling Petrochem has not been inclined to address the problem, and Aegle’s government is ill equipped to stop it.